Packet Post

A network splits a message into numbered, addressed packets; each router chooses only a local next hop, packets can take different delayed or failed routes, and the receiver retries missing packets and reassembles them by sequence number.

ComputingAges 8-13~10 min🎙️ Voice tutor
Play freeNo account needed

What your child will figure out

  • Predict and observe that numbered packets from one message can take different routes and arrive out of order.
  • Configure a local next-hop rule from one router's immediate neighbours rather than drawing a global route.
  • Explain how finite queues create delay and how a hop limit safely ends a routing loop without repairing it.
  • Transfer local routing and sequence reasoning to a failed link, one lost packet, a retry, and out-of-order reassembly.

The levels

  1. Postcard playground

    Predict arrival order, split a doodle into four numbered packets, observe two routes, and explain sequence reassembly.

  2. Rush-hour reroute

    Place Alder's local next-hop stamp to avoid Cedar's finite queue and explain the delay evidence.

  3. Loop breaker

    Predict hop-limit expiry, observe the unchanged loop, then repair Cedar's one local forwarding rule.

  4. Festival mural transfer

    Transfer routing to a failed link, recover one lost packet, and rebuild an out-of-order message.

Ready when they are.

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