Creature Code
An event can change a stored variable, then a condition tests the current value and runs exactly one if-or-else behaviour.
ComputingAges 8-13~9 min🎙️ Voice tutor
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What your child will figure out
- Trace an event through a variable update, condition test, and one selected behaviour.
- Tune a comparison threshold and predict which branch will run from the current stored value.
- Explain why the same event can cause a different behaviour after earlier events change state.
- Transfer event-state-condition reasoning from hunger and feeding to wetness and rain.
The levels
- Wake the habitat
Freely fire events and observe the complete causal chain.
- Snack signal
Predict and observe Feed changing hunger before the condition is tested.
- Two moods
Tune a threshold so two identical Feed events select different branches as hunger changes.
- Rainy campsite
Transfer the chain to persistent wetness and shelter after a later rain event.
Ready when they are.
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