Density Submarine

An object sinks when it is denser than water, floats when it is less dense, and hovers when the densities match; changing mass or volume changes density.

PhysicsAges 10-13~10 min🎙️ Voice tutor
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What your child will figure out

  • Predict floating, sinking, or hovering by comparing an object's density with water.
  • Create neutral buoyancy with more than one valid mass-and-volume combination.
  • Predict that adding cargo without adding volume increases density and makes a hovering submarine sink.
  • Transfer the density rule to new objects, then continue with generated scenarios whose difficulty adapts to accuracy, speed, and hints.

The levels

  1. Dive or rise?

    Use the explicit submarine-versus-water density comparison to predict motion.

  2. Find the balance

    Find any mass-and-volume combination inside the wide neutral-buoyancy zone.

  3. Cargo surprise

    Predict the effect of adding mass while submarine volume stays fixed.

  4. Ocean object lab

    Transfer the density rule to a beach ball, rock, and fish and explain each result.

Ready when they are.

Play Density Submarine free — no account, no card.

Play Density Submarine free

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