Science games where kids run the experiment.

Kids don't learn science by watching videos — they learn it by breaking things and finding out why. Every game here is a small experiment your child runs with their hands: predict, test, explain. Ako, the voice AI tutor, is alongside the whole time.

Try one freeNo account · no card · ages 7–12
Chemistry · Ages 10-13Acids and Bases Garden

pH measures how acidic or basic a solution is: acid lowers pH, base raises pH, and neutral is 7.

Science · Ages 5-11Aotearoa Birds

Aotearoa New Zealand’s native birds can be recognised respectfully by distinctive visible features such as bill shape, feather markings, body shape, legs, eyes, and tail.

Chemistry · Ages 10-13Atom Forge

Protons decide which element an atom is, neutrons change its isotope and mass, and electrons change its charge.

Science · Ages 7-13Biome Explorer

A biome's long-term temperature and rainfall shape its vegetation, which determines which plants, animals, and food chains can survive there.

Life Science · Ages 9-13Body Explorer

Animal bodies contain fitted layers—skin, muscles, organs, and skeleton—and each layer has a different job while working as one connected body.

Biology · Ages 10-13Cell Factory

A cell works like a connected factory: specialized organelles have different jobs, and changing one limiting station can change the output of the whole system.

Physics · Ages 8-11Circuit Rescue

Electric current flows only around one complete, unbroken loop; a switch controls that loop but is not the same as a broken wire, and every component in a series circuit shares the same route.

Physics · Ages 10-13Density Submarine

An object sinks when it is denser than water, floats when it is less dense, and hovers when the densities match; changing mass or volume changes density.

Science · Ages 5-10Dino Dig

Palaeontologists identify dinosaurs by comparing combinations of fossil features—such as skulls, horns, plates, claws, limb proportions, and tails—rather than guessing from one bone.

Biology · Ages 10-13Dragon Breeder

An offspring receives one allele for each gene from each parent; dominant alleles can mask recessive alleles, and a Punnett square predicts probabilities rather than guaranteeing one outcome.

Chemistry · Ages 10-13Element Lab

The periodic table is a map: atomic number identifies an element by its proton count, periods are rows, groups are columns with related properties, and symbols are short element names.

Biology · Ages 10-13Food Web Balance

Energy flows from food to eater, so changing one population can send rises, falls, booms, and crashes through several links of a food web.

Physics · Ages 8-11Forces Tug of War

Equal opposing forces balance and keep an object still; when one opposing force is bigger, the object moves in that force's direction, regardless of headcount.

Earth and Life Science · Ages 8-12Fossil Dig

Fossils are clues preserved in rock; palaeontologists carefully uncover their shapes and positions, then fit that evidence together to infer what an extinct animal looked like.

Biology · Ages 10-13Heart Pump Lab

The heart is a pump: each muscle squeeze raises pressure, one-way valves direct that pressure into forward blood flow, and body demand changes how quickly the pump repeats.

Science · Ages 5-10Life Cycle Lab

A living thing passes through stages in a particular order, and reproduction links the adult stage to a new generation so the pattern repeats as a life cycle.

Physics · Ages 10-13Light Reflection Maze

Light travels in straight lines and reflects from a mirror so its angle away from the normal equals its angle toward the normal.

Earth and Space Science · Ages 9-12Moon Phases Lamp

The Sun always lights half the Moon; as the Moon moves around Earth, our changing view of that same lit half makes the phases repeat in order.

Physics · Ages 8-13Moss & Cog Workshop

Simple machines make jobs easier by trading force for distance or changing the direction of a force; they do not remove the load's weight or create energy.

Life and Earth Science · Ages 7-12Ocean Deep

The ocean changes in zones with depth: sunlight fades, temperature falls, and pressure rises, so animals need different adaptations to live at different depths.

Physics · Ages 11-13Orbit Lab

An orbit is constant falling: gravity bends sideways motion around a planet, while too little sideways speed crashes and too much escapes.

Biology · Ages 9-12Photosynthesis Greenhouse

Plants use light energy to rearrange atoms from water and CO₂ into sugar and oxygen; atoms regroup rather than appearing, and the scarcest required input limits production.

Science · Ages 4-9Plant Parts

Each plant part has a distinct job, and roots, stems, leaves, flowers, and seeds work with sunlight, water, and air to help the whole plant live, grow, and begin a new generation.

Ecology · Ages 8-12Rainforest Layers

A rainforest has four vertical layers, and different animals fit each layer because light, food, movement routes, moisture, and safety change from top to bottom.

Chemistry · Ages 11-13Reaction Balancer

A chemical reaction rearranges atoms but does not create or destroy them, so a correct equation has the same number of each kind of atom before and after the reaction.

Earth Science · Ages 8-13Rock Rover

Rock types are stages in a cycle: cooling makes igneous rock, surface weathering plus deposition and cementing makes sedimentary rock, heat and pressure make metamorphic rock, and melting returns rock to magma.

Earth Science · Ages 10-13Seasons Globe

Earth's fixed axial tilt changes how directly sunlight hits each hemisphere: direct light is concentrated, while slanted light spreads the same energy over more area and heats less.

Earth and Space Science · Ages 7-12Sky High

As altitude increases, Earth’s air gets gradually thinner: birds and airplanes need enough air, balloons rise into thin air, and satellites orbit above almost all of it.

Chemistry · Ages 10-13Solubility Kitchen

A liquid can dissolve only a limited amount of solute at a given temperature. Heating usually raises that limit, while cooling can make some dissolved solute become solid again.

Physics · Ages 10-13Sound Mixer

Frequency controls pitch and amplitude controls loudness; either one can change without changing the other.

Chemistry · Ages 10-13Soup Molecules

Heating gives particles more energy, so they move faster on average; the fastest particles at a liquid's surface can escape as vapor, which is evaporation and can cool the liquid left behind.

Science · Ages 7-13Star Mapper

Constellations are recognizable patterns we see from Earth: their stars are real, but the connecting lines are imaginary guides, and hemisphere and season change which patterns are easiest to find.

Chemistry · Ages 9-12States of Matter Chamber

Solids, liquids, and gases contain the same-sized particles with different amounts of energy: heating makes particles move faster and more freely, while cooling makes them slow down and lock closer together.

Biology · Ages 10-13Survive the Island

Inherited traits vary within a population; when an environment lets better-suited individuals survive and reproduce more, those traits become more frequent over generations, so the population evolves.

Earth Science · Ages 10-13Tectonics

Tectonic plates keep moving, and pulling apart, pushing together, or sliding past creates predictable patterns of ridges, mountains, volcanoes, and earthquakes.

Physics · Ages 11-13Trajectory Launch

A projectile's launch angle and power determine a predictable parabolic path; the apex and landing point can be read from that curve and represented by a quadratic equation.

Earth Science · Ages 9-13Volcano Inside

Heat and expanding trapped gas build pressure in a magma chamber; that pressure forces magma up a vent, and more stored pressure produces a bigger eruption.

Physics · Ages 11-13Waves String Studio

A wave has amplitude (height), wavelength (spacing), frequency and speed. Amplitude is independent of wavelength, while frequency and wavelength trade off when speed stays fixed: speed = frequency × wavelength.

Science · Ages 4-9Weather Watch

Weather clues such as clouds, temperature, wind, and repeating observations help us describe current conditions, prepare sensibly, and make simple forecasts that are predictions rather than promises.

Every game comes with Ako.

Ako is a voice AI tutor who lives inside the lesson — he sees what your child builds, asks what they think will happen, and never just gives the answer. Then he writes to you each week about what clicked. Covers the concepts kids meet in elementary and middle school.

How Ako works →

Questions parents ask

What science topics are covered?

Volcanoes and plate tectonics, atoms and reactions, orbits and gravity, food webs, the human body, ocean zones, states of matter, sound and waves — and more every month.

Is the science accurate?

Yes — and by design. Ako can only act through each lesson's fixed rules, so he can't make things up. The simulation is the authority.

What ages are they for?

Built for ages 7–12 (grades 2–8), with Ako adapting his language to your child.

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