Number Line Jumper

A number line puts values in order at equal intervals: direction shows increase or decrease, while the scale tells what each hop is worth across whole numbers, negatives, fractions, and decimals.

MathematicsAges 6-11~25 min🎙️ Voice tutor
Play freeNo account needed

What your child will figure out

  • Locate labelled values and explain a landing by naming the start, direction, interval value, and number of equal hops.
  • Predict and enact addition as rightward jumps and subtraction as leftward jumps from positive or negative starting values.
  • Read interval sizes other than one and use them for skip-counting, wide ranges, and movement through zero in either direction.
  • Use half, quarter, tenth, and mixed-size intervals, then practise adaptively across varied real-world contexts.

The levels

  1. Find the fourth lily pad

    Predict and locate 4, observe the ordered labels, and explain that values increase to the right.

  2. Leap to the firefly

    Predict 2 + 4, enact four rightward jumps, observe the arc, and explain why the landing is 6.

  3. Back to the blue bloom

    Predict 8 − 5, enact five leftward jumps, and explain subtraction as movement toward smaller values.

  4. Stepping-stone doubles

    Read two-unit intervals and connect three hops with a total change of six.

  5. Lanterns by tens

    Use a 0–100 scale marked in tens to connect interval count with a larger total change.

  6. Find the frosty marker

    Locate −4 and explain the order of negative values to the left of zero.

  7. Moonlit minus marsh

    Transfer the jump model across zero to solve 2 − 5 = −3 without treating zero as a wall.

  8. Climb from the cold

    Add from a negative starting value and cross zero moving right.

  9. Dive below the reeds

    Subtract from a negative starting value and compare negative positions by their order.

  10. Half-pad hop

    Interpret half-unit intervals and add 1½ as three equal half-hops.

  11. Halfway through zero

    Subtract with half-unit intervals while crossing zero into a negative fraction.

  12. Quarter-pad crossing

    Add seven quarter-hops from a negative fractional start.

  13. Dragonfly decimal dash

    Read tenth-unit intervals and connect six hops with a change of 0.6.

  14. Storm-to-sunrise finale

    Transfer direction, signed values, and a five-unit scale to a wide-range temperature change.

Ready when they are.

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