LessonsGames by ageParentsTeachersSchoolsHomeschoolPricing
Try a lesson free

119 hands-on lessons

Every one is a small interactive lab with Ako alongside — maths, science, geography and logic for ages 7–12 (Years 3–8).

Art

Ages 6-12Note Nest

On a treble-clef staff, each higher line or space moves to the next letter name, while the note head tells how many beats the pitch lasts.

Art & Design

Ages 7-13Design Lab

Design is a series of choices that work together to express an idea.

Ages 5-13Doodle Lab

A rough sketch carries an idea; describing what it should become brings it to life.

Biology

Ages 10-13Cell Factory

A cell works like a connected factory: specialized organelles have different jobs, and changing one limiting station can change the output of the whole system.

Ages 10-13Dragon Breeder

An offspring receives one allele for each gene from each parent; dominant alleles can mask recessive alleles, and a Punnett square predicts probabilities rather than guaranteeing one outcome.

Ages 10-13Food Web Balance

Energy flows from food to eater, so changing one population can send rises, falls, booms, and crashes through several links of a food web.

Ages 10-13Heart Pump Lab

The heart is a pump: each muscle squeeze raises pressure, one-way valves direct that pressure into forward blood flow, and body demand changes how quickly the pump repeats.

Ages 9-12Photosynthesis Greenhouse

Plants use light energy to rearrange atoms from water and CO₂ into sugar and oxygen; atoms regroup rather than appearing, and the scarcest required input limits production.

Ages 10-13Survive the Island

Inherited traits vary within a population; when an environment lets better-suited individuals survive and reproduce more, those traits become more frequent over generations, so the population evolves.

Chemistry

Ages 10-13Acids and Bases Garden

pH measures how acidic or basic a solution is: acid lowers pH, base raises pH, and neutral is 7.

Ages 10-13Atom Forge

Protons decide which element an atom is, neutrons change its isotope and mass, and electrons change its charge.

Ages 10-13Element Lab

The periodic table is a map: atomic number identifies an element by its proton count, periods are rows, groups are columns with related properties, and symbols are short element names.

Ages 11-13Reaction Balancer

A chemical reaction rearranges atoms but does not create or destroy them, so a correct equation has the same number of each kind of atom before and after the reaction.

Ages 10-13Solubility Kitchen

A liquid can dissolve only a limited amount of solute at a given temperature. Heating usually raises that limit, while cooling can make some dissolved solute become solid again.

Ages 10-13Soup Molecules

Heating gives particles more energy, so they move faster on average; the fastest particles at a liquid's surface can escape as vapor, which is evaporation and can cool the liquid left behind.

Computing

Ages 10-13Binary Lights

A binary bit switches one fixed power of two on or off; each place doubles to the left, so every whole number has one unique binary pattern.

Ages 10-13Loop Dance

A loop repeats instructions — you can say more with less, and the loop count times the body length tells you exactly what will happen.

Ages 9-12Robot Instructions

A program is an exact sequence of instructions: a robot follows precisely what each instruction says, in order, so changing the order or a turn changes the result.

Early Mathematics

Ages 4-6Counting Critters

Counting tells how many: give each thing exactly one number, and the last number counted is the total.

Ages 4-6Number Friends

Each numeral stands for an amount: the numeral 3 means three things.

Ages 4-6Pattern Party

A pattern repeats; once you spot the repeat, it tells you what comes next.

Ages 4-6Which Has More?

One group can have more, fewer, or the same number of things, and counting tells which for sure.

Early geometry

Ages 4-6Shape Sorter

Shapes have names and can be told apart by being round or by their number and length of sides, even when their size, colour, or direction changes.

Earth Science

Ages 8-13Rock Rover

Rock types are stages in a cycle: cooling makes igneous rock, surface weathering plus deposition and cementing makes sedimentary rock, heat and pressure make metamorphic rock, and melting returns rock to magma.

Ages 10-13Seasons Globe

Earth's fixed axial tilt changes how directly sunlight hits each hemisphere: direct light is concentrated, while slanted light spreads the same energy over more area and heats less.

Ages 10-13Tectonics

Tectonic plates keep moving, and pulling apart, pushing together, or sliding past creates predictable patterns of ridges, mountains, volcanoes, and earthquakes.

Ages 9-13Volcano Inside

Heat and expanding trapped gas build pressure in a magma chamber; that pressure forces magma up a vent, and more stored pressure produces a bigger eruption.

Earth and Life Science

Ages 8-12Fossil Dig

Fossils are clues preserved in rock; palaeontologists carefully uncover their shapes and positions, then fit that evidence together to infer what an extinct animal looked like.

Earth and Space Science

Ages 9-12Moon Phases Lamp

The Sun always lights half the Moon; as the Moon moves around Earth, our changing view of that same lit half makes the phases repeat in order.

Ages 7-12Sky High

As altitude increases, Earth’s air gets gradually thinner: birds and airplanes need enough air, balloons rise into thin air, and satellites orbit above almost all of it.

Ecology

Ages 8-12Rainforest Layers

A rainforest has four vertical layers, and different animals fit each layer because light, food, movement routes, moisture, and safety change from top to bottom.

English

Ages 4-6Alphabet Arcade

A letter keeps its identity when it is uppercase or lowercase, and its sound helps us recognize words that begin with it.

Ages 6-10Capital Quest

Capital letters signal the beginning of a sentence and the special names of people, places, days, months, and titles; ordinary words stay lowercase.

Ages 6-10Contraction Station

A contraction joins words into a shorter form; the apostrophe stands where one or more letters were removed, while the meaning stays the same.

Ages 7-12Grammar Garden

A sentence blooms when its words and marks agree with its meaning: the subject controls the verb, time controls the tense, and capitals and punctuation show where ideas begin and end.

Ages 7-12Homophone Heroes

Homophones sound alike but carry different meanings, so the surrounding sentence and picture clue—not the sound alone—reveal the word that belongs.

Ages 7-12Parts of Speech Parade

A word's part of speech is the job it performs in its sentence: nouns name, verbs show action or being, adjectives describe nouns, and adverbs modify actions or descriptions.

Geography

Ages 8-13Capital Quest

Every U.S. state has one official capital city; grouping state-capital pairs by region and retrieving them in both directions makes all 50 easier to remember.

Ages 8-13Country Shapes

Countries have distinctive outlines that can be recognised from coastline, borders, peninsulas, islands, and overall form rather than colour or map size.

Ages 8-13Flag Explorer

A flag identifies a country, and every country has a real location, capital, and story that can be connected on a world map.

Ages 8-13State Quest

Every U.S. state has a fixed location inside a larger region and one capital city; region anchors and neighboring shapes make both locations and capitals easier to retrieve.

Ages 8-13World Explorer

The round world can be shown on a flat map: continents are large land regions, countries are smaller areas within them, and oceans flow between them in consistent locations.

History

Ages 6-11Dig Site Detective

Archaeologists use an artifact's material, symbols, shape, and purpose as evidence to connect it to the people and time that made it.

Ages 5-10Time Traveler's Suitcase

Objects are historical evidence: their materials, technology, and use help us place them in broad eras from the Stone Age to today.

Ages 7-13Timeline Tower

A timeline orders events by when they happened: earlier events come before later events, and nearby dates help place events that are close together.

Life Science

Ages 9-13Body Explorer

Animal bodies contain fitted layers—skin, muscles, organs, and skeleton—and each layer has a different job while working as one connected body.

Life and Earth Science

Ages 7-12Ocean Deep

The ocean changes in zones with depth: sunlight fades, temperature falls, and pressure rises, so animals need different adaptations to live at different depths.

Mathematics

Ages 9-13Angle Architect

An angle measures the amount of turn between two rays: angles range from acute through reflex, a protractor reads the inside turn from 0° to the degree, and missing angles can be found from 90°, 180°, and 360° totals.

Ages 5-7Apple Add

Adding means putting groups together and counting every object in the new whole group.

Ages 7-12Area & Perimeter Park

Area counts the square units inside a shape, while perimeter measures the unit lengths around its outside boundary; equal areas can have different perimeters.

Ages 11-13Balance Lab

An equation is a balance: doing the same thing to both sides keeps it equal and can isolate x, while unequal changes break equality.

Ages 7-12Block Builder

Multiplication is a rectangle: the number of rows multiplied by the number of columns equals the area, so every times-table product can be built and counted as an array.

Ages 6-11Chart Champs

Picture marks and bar heights encode data values; matching the named category to its mark and reading the scale lets us compare, calculate, and rebuild the data accurately.

Maths

Ages 6-11Clock Workshop

A clock’s short hand points to the hour and its long hand points to the minutes; reading both hands together tells the time.

Ages 8-11Fraction Kitchen

Fractions describe covered equal parts of one whole; equivalent fractions cover the same space, and equal-sized wholes make unlike fractions directly comparable.

Ages 6-11Number Ladder

Adding combines every member of two or more groups into one total; the groups change arrangement, but no members disappear.

Ages 10-13Ratio Recipe Mixer

A ratio stays the same when both quantities are scaled by the same factor, so equivalent ratios make the same mixture.

Physics

Ages 8-11Circuit Rescue

Electric current flows only around one complete, unbroken loop; a switch controls that loop but is not the same as a broken wire, and every component in a series circuit shares the same route.

Ages 10-13Density Submarine

An object sinks when it is denser than water, floats when it is less dense, and hovers when the densities match; changing mass or volume changes density.

Ages 8-11Forces Tug of War

Equal opposing forces balance and keep an object still; when one opposing force is bigger, the object moves in that force's direction, regardless of headcount.

Ages 10-13Light Reflection Maze

Light travels in straight lines and reflects from a mirror so its angle away from the normal equals its angle toward the normal.

Ages 8-13Moss & Cog Workshop

Simple machines make jobs easier by trading force for distance or changing the direction of a force; they do not remove the load's weight or create energy.

Ages 11-13Orbit Lab

An orbit is constant falling: gravity bends sideways motion around a planet, while too little sideways speed crashes and too much escapes.

Science

Ages 5-11Aotearoa Birds

Aotearoa New Zealand’s native birds can be recognised respectfully by distinctive visible features such as bill shape, feather markings, body shape, legs, eyes, and tail.

Ages 7-13Biome Explorer

A biome's long-term temperature and rainfall shape its vegetation, which determines which plants, animals, and food chains can survive there.

Ages 5-10Dino Dig

Palaeontologists identify dinosaurs by comparing combinations of fossil features—such as skulls, horns, plates, claws, limb proportions, and tails—rather than guessing from one bone.

Ages 5-10Life Cycle Lab

A living thing passes through stages in a particular order, and reproduction links the adult stage to a new generation so the pattern repeats as a life cycle.

Ages 4-9Plant Parts

Each plant part has a distinct job, and roots, stems, leaves, flowers, and seeds work with sunlight, water, and air to help the whole plant live, grow, and begin a new generation.

Ages 7-13Star Mapper

Constellations are recognizable patterns we see from Earth: their stars are real, but the connecting lines are imaginary guides, and hemisphere and season change which patterns are easiest to find.

Ages 4-9

Typing

Ages 7-12Type Quest

Accurate touch-typing builds a smooth, repeatable rhythm; once accuracy holds, speed can rise without losing control.

Interactive learning games with a voice AI tutor inside every one. Ages 4–13.

Try a lesson free
Ages 9-12States of Matter Chamber

Solids, liquids, and gases contain the same-sized particles with different amounts of energy: heating makes particles move faster and more freely, while cooling makes them slow down and lock closer together.

Ages 6-11Punctuation Planet

Punctuation is part of a sentence's meaning: end marks show its intent, commas separate items, and apostrophes show missing letters or ownership.

Ages 4-8Rhyme Time

Rhyming words can begin differently, but their ending sounds match; listening to the end of each word reveals its rhyme family.

Ages 4-8Sound Blender

A spoken word appears when every letter-sound or sound chunk is blended smoothly from left to right; the same ordered sounds can be segmented to build the written word.

Ages 6-11Spell Caster

Spelling turns the sounds in a spoken word into letters or letter teams in the same order, then blends those parts back into the whole word.

Ages 6-11Spelling Bee

Accurate spelling means holding a spoken word in mind and placing every sound, letter team, quiet letter, and remembered tricky part in the right order.

Ages 4-9Story Listen

Listening comprehension means holding spoken story clues in mind, connecting their order and meaning, and using them to answer without seeing the passage.

Ages 5-11Story Quest

Reading a story means picturing it, remembering it, and working out what it means.

Ages 4-7Trace & Race

Clear handwriting grows from starting each stroke in the right place, moving in a steady direction, and following the strokes in order.

Ages 8-13Word Builder

A root carries a word's core meaning; a prefix snaps onto the front and a suffix snaps onto the end to change or refine that meaning.

Ages 7-12Word Match

Synonyms share a meaning team, antonyms pull meanings in opposite directions, and near-synonyms can carry different strengths or shades of meaning.

Ages 5-9Word Zap

High-frequency words become quick to read when we recognise the whole written word, connect it to its spoken form, and practise it again after a useful gap.

Ages 5-10
Clock Quest

The short hand shows the hour and the long hand counts minutes around the clock; reading or setting both hands together makes one exact time.

Ages 9-13Coordinate Quest

A coordinate pair (x, y) gives an exact location: move horizontally along x first, then vertically along y; negative values reverse the direction from the origin.

Ages 9-13Cube Builder

Volume is the number of unit cubes that fill a three-dimensional solid; equal layers show why length × width × height counts every cube inside.

Ages 7-12Data Detective

Charts encode data with marks, heights, areas, and scales, so matching a category to its mark lets us read, compare, and rebuild the underlying values.

Ages 9-13Decimals Diner

A decimal point anchors place value: decimals can be read, located, compared, rounded, scaled, added, and subtracted by tracking what every place is worth.

Ages 9-13Deep Freeze

Integers describe positions relative to zero; adding moves in the signed direction, while subtracting moves in the opposite direction.

Ages 8-12Division Dash

Division shares a total equally: the quotient tells how many belong in each group (or how many equal groups can be made), and any amount left over is the remainder.

Ages 9-13Division Station

Long division repeats divide, multiply, subtract, and bring down; each cycle fixes one quotient digit, and the final leftover is a remainder smaller than the divisor.

Ages 7-12Estimation Station

A useful estimate is a nearby, quick answer made with groups, familiar benchmarks, or rounded numbers; comparing it with the actual result helps us judge whether an answer is reasonable.

Ages 8-13Fraction Flip

A fraction, decimal, and percent can name the same amount; equivalent forms fill exactly the same length of one whole.

Ages 8-13Fraction Slice: Pizza Parlor

A fraction is an amount made from equal parts of one whole; equivalent fractions re-slice the same amount, and fractions can be combined only after their parts use a common slice size.

Ages 8-13Fraction Wall

Fractions are equivalent when they cover the same length of the same whole; lining bars up makes equivalence, comparison, and simplification visible.

Ages 6-10Gator Chomp

The symbols > and < open toward the greater value, while = shows equal values; comparing place values lets us use the same relationship for whole numbers, decimals, fractions, and ordered sets.

Ages 8-13Grid Ranger

An ordered pair (x, y) names one exact point by giving a horizontal x move from the origin first, followed by a vertical y move; negative values reverse those directions.

Ages 7-12Measure Lab

Measurements pair a number with a unit; instrument marks show equal intervals, and converting units changes the number without changing the amount.

Ages 6-10Money Market

Money amounts are totals of coin and note values; exact payment matches a price, while change is the difference between what was paid and what it cost.

Ages 6-11Number Line Jumper

A number line puts values in order at equal intervals: direction shows increase or decrease, while the scale tells what each hop is worth across whole numbers, negatives, fractions, and decimals.

Ages 6-10Place Value Towers

A digit's position determines its value; ten units in one place can be regrouped as one unit in the place to its left without changing the number.

Ages 9-13Prime Detective

A prime number has exactly two factors, 1 and itself; a composite number has additional factor pairs, which can be found by testing divisors only up to its square root.

Ages 10-13Probability Machine

A single random trial is uncertain, but probability predicts the stable pattern that emerges across many trials.

Ages 11-13Pythagoras Builder

For a right triangle, the square areas on the two short sides together exactly equal the square area on the longest side: a² + b² = c².

Ages 8-13Roman Quest

Roman numerals use symbols with fixed values; reading from left to right usually adds them, but a smaller value before a larger value is subtracted.

Ages 8-12Rounding Rodeo

To round a number, place it between two neighbouring round numbers and choose the closer one; an exact midpoint rounds up.

Ages 6-11Shape Factory

A shape is identified by its structure: 2D shapes have sides and vertices, while 3D solids have faces, edges, and vertices; a valid net folds so its faces meet exactly once.

Ages 5-10Shape Space

A shape keeps its identity when it turns, changes size, or appears as an everyday object; its straight sides and corners identify a 2D shape, while faces, edges, vertices, and curved surfaces identify a 3D solid.

Ages 5-9Skip Count Safari

Skip-counting makes equal jumps on the number line; each landing adds the same amount, so the number of jumps connects directly to multiplication.

Ages 11-13Slope Skatepark

Slope is steepness measured as rise divided by run: a bigger ratio is steeper, and equal ratios are equally steep.

Ages 9-13Stat Squad

Mean, median, mode, and range describe different features of the same data: equal share, ordered middle, most frequent value, and total spread.

Ages 7-12Story Problems

The action in a story tells us which operation connects its numbers; representing that action as a number sentence makes the answer explainable.

Ages 7-12Symmetry Studio

A line of symmetry is a fold line that pairs every point with a matching point the same perpendicular distance on the other side; a shape can have none, one, or several such lines.

Ages 8-12Time Station

Elapsed time is how far a clock moves forward from a start time to an end time; counting on through friendly hour boundaries makes that journey visible and reliable.

Ages 6-11Times Table Arena

A multiplication fact counts equal groups: a × b is a equal rows with b in each row, and the product is the total across every row.

Ages 10-13Vault Cracker

An equation is a balanced scale: doing the same move to both sides keeps it equal, and inverse operations isolate the unknown so its value can be revealed.

Ages 10-13Sound Mixer

Frequency controls pitch and amplitude controls loudness; either one can change without changing the other.

Ages 11-13Trajectory Launch

A projectile's launch angle and power determine a predictable parabolic path; the apex and landing point can be read from that curve and represented by a quadratic equation.

Ages 11-13Waves String Studio

A wave has amplitude (height), wavelength (spacing), frequency and speed. Amplitude is independent of wavelength, while frequency and wavelength trade off when speed stays fixed: speed = frequency × wavelength.

Weather Watch

Weather clues such as clouds, temperature, wind, and repeating observations help us describe current conditions, prepare sensibly, and make simple forecasts that are predictions rather than promises.

Games by age

  • 4 year olds
  • 5 year olds
  • 6 year olds
  • 7 year olds
  • 8 year olds
  • 9 year olds
  • 10 year olds
  • 11 year olds
  • 12 year olds

Games by year

  • Year 1
  • Year 2
  • Year 3
  • Year 4
  • Year 5
  • Year 6
  • Year 7
  • Year 8

Explore

  • All games by age & grade
  • All lessons
  • Maths games
  • Science games
  • Educational games
  • Parents
  • Teachers
  • Schools
  • Homeschool
  • Pricing

Guides

  • Best food chain games
  • Best rounding games
  • Best angles games
  • Best binary numbers games
  • Best fraction games
  • Best periodic table games
  • Best moon phases games
  • Best counting games for preschoolers
© 2026 Ako Learning · a Kuraplan company
PrivacyChildren’s privacyTerms